Design Update: 3D Modeling

Earlier this month we introduced our architect, Gregg Hackett and showed a sneak peak at the initial layout of our space. Several iterations later, we're getting closer to the final layout. Gregg has started working on 3D images of the taproom and adding in design features so we can start truly visualizing ourselves in the space.

To give you some perspective, here is the bird's eye view of the taproom showing the layout of the space:

taproom design

This is just showing the taproom. The brewery and cooler are off the right side, and the restrooms are cut off from the bottom of the image.

Front Entrance

Wooden columns and rafters over the front patio make a strong first impression and provide warmth to the industrial building.

taproom design

Multiple large windows and a glass garage door will be added to bring natural light into the taproom. This will also allow people sitting outside to still experience the taproom with direct line of site to all the action.

Entering the Taproom

When you first enter the taproom, there is a direct line of site to the brewery as well as the ordering counter at the bar. The hallway to the restrooms is located to the right. A double-sided fireplace is located to the left.

taproom design

Keep in mind that at this point in the design process, color has not yet been added to the furniture and ceiling.

The Bar

Walking to the other side of the taproom gives us another perspective of the bar. A tray ceiling over the bar matches the bar dimensions to provide a focal point of the taproom. A prominent “Order Here” sign visible from all areas of the room makes it immediately clear how to get beer.

taproom design

The back wall of the bar is the other side of a cooler walls. This makes it possible to run very short tap lines directly from the kegs on the other side of the cooler wall.

Beer menus are shown on either side of the taps and will likely be digitally projected on the wall allowing for quick updating from a computer as different beers are rotated in and out.

Here is a view from someone sitting at the end of the bar looking back at the rest of the taproom:

taproom design

As you can see from the pictures so far, art works will be featured on the walls. This will likely be digitally projected onto the walls making it possible to change displays more frequently.

By installing special light fixtures among the ceiling rafters, a unique shadow pattern from the rafters can be seen along the walls and floor.

Next Steps

It’s amazing how detailed the design process can be. Now that the architectural layout of the walls and equipment is nearly finished, we are moving on to designing the lighting scheme and furniture.

Which elements do you like to see in taprooms? What do you think we should incorporate into the design?

8 thoughts on “Design Update: 3D Modeling”

  1. Plenty of outlets for charging and working if needed. Legrand makes outlets with two USB ports between the standard plugs for device charging.
    Chairs that somewhat comfortably fit a larger person.

  2. If you have outlets available even when away from the walls, it’ll make it more “work remote” friendly for the large number of businesses locally that let you work remote. That and a tap rooms open at noon would get a great afternoon business crowd.

  3. The doc and I are getting thirsty. You’re teasing us with this so when are you going to get started on this never mind opening ?

    1. We’re getting close to starting construction! The final bids are coming in and permits will be submitted soon.

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